Added variable size
Added variable and dynamic hitbox Added dynamic growth times Added name tag skin handling Added Frozen Bone item Added Permafrost block and frozen bone drop, with spawn rules Changed Stone Fossil and Deepslate Fossil to have random texture
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@@ -26,6 +26,7 @@ public class ModCreativeTabs {
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output.accept(ModItems.CRUSHED_FOSSIL.get());
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output.accept(ModItems.MOSQUITO_IN_AMBER.get());
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output.accept(ModItems.FROZEN_LEECH.get());
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output.accept(ModItems.FROZEN_BONE.get());
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output.accept(ModItems.CABLE.get());
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output.accept(ModItems.SCREEN.get());
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output.accept(ModItems.PROCESSOR.get());
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@@ -103,6 +104,7 @@ public class ModCreativeTabs {
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output.accept(ModBlocks.DEEPSLATE_FOSSIL.get());
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output.accept(ModBlocks.AMBER_ORE.get());
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output.accept(ModBlocks.DEEPSLATE_ICE_SHARD_ORE.get());
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output.accept(ModBlocks.PERMAFROST.get());
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});
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}));
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@@ -194,6 +194,7 @@ public class ModItems {
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public static final RegistrySupplier<Item> TEST_TUBE = ITEMS.register("test_tube", () -> new Item(new Item.Properties().stacksTo(16)));
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public static final RegistrySupplier<Item> SYRINGE = ITEMS.register("syringe", () -> new FrogSyringeItem(new Item.Properties().stacksTo(16)));
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public static final RegistrySupplier<Item> MOSQUITO_IN_AMBER = ITEMS.register("mosquito_in_amber", () -> new Item(new Item.Properties().stacksTo(16).rarity(Rarity.UNCOMMON)));
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public static final RegistrySupplier<Item> FROZEN_BONE = ITEMS.register("frozen_bone", () -> new Item(new Item.Properties().stacksTo(16).rarity(Rarity.RARE)));
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public static final RegistrySupplier<Item> CRUSHED_FOSSIL = ITEMS.register("crushed_fossil", () -> new Item(new Item.Properties()));
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public static final RegistrySupplier<Item> FROZEN_LEECH = ITEMS.register("frozen_leech", () -> new Item(new Item.Properties().stacksTo(16).rarity(Rarity.RARE)));
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public static final RegistrySupplier<Item> CABLE = ITEMS.register("cable", () -> new Item(new Item.Properties().stacksTo(16)));
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