Added variable size

Added variable and dynamic hitbox
Added dynamic growth times
Added name tag skin handling
Added Frozen Bone item
Added Permafrost block and frozen bone drop, with spawn rules
Changed Stone Fossil and Deepslate Fossil to have random texture
This commit is contained in:
2026-06-07 14:20:19 -04:00
parent d8a2029c79
commit 7873b78180
205 changed files with 8742 additions and 3979 deletions
@@ -194,6 +194,7 @@ public class ModItems {
public static final RegistrySupplier<Item> TEST_TUBE = ITEMS.register("test_tube", () -> new Item(new Item.Properties().stacksTo(16)));
public static final RegistrySupplier<Item> SYRINGE = ITEMS.register("syringe", () -> new FrogSyringeItem(new Item.Properties().stacksTo(16)));
public static final RegistrySupplier<Item> MOSQUITO_IN_AMBER = ITEMS.register("mosquito_in_amber", () -> new Item(new Item.Properties().stacksTo(16).rarity(Rarity.UNCOMMON)));
public static final RegistrySupplier<Item> FROZEN_BONE = ITEMS.register("frozen_bone", () -> new Item(new Item.Properties().stacksTo(16).rarity(Rarity.RARE)));
public static final RegistrySupplier<Item> CRUSHED_FOSSIL = ITEMS.register("crushed_fossil", () -> new Item(new Item.Properties()));
public static final RegistrySupplier<Item> FROZEN_LEECH = ITEMS.register("frozen_leech", () -> new Item(new Item.Properties().stacksTo(16).rarity(Rarity.RARE)));
public static final RegistrySupplier<Item> CABLE = ITEMS.register("cable", () -> new Item(new Item.Properties().stacksTo(16)));